!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/ !_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted/ !_TAG_PROGRAM_AUTHOR Darren Hiebert /darren@hiebert.com/ !_TAG_PROGRAM_NAME Exuberant Ctags // !_TAG_PROGRAM_URL http://darren.hiebert.com/ctags/ /official site/ !_TAG_PROGRAM_VERSION 3.4 /with C, C++, Eiffel, Fortran, and Java support/ A rgf6.cpp /^ float A, B, C, D; \/\/ koeficijenti ranvine u kojoj lezi poligon$/;" m struct:Poligon Alociraj rgf6.cpp /^void MyDraw6::Alociraj(void)$/;" f class:MyDraw6 B rgf6.cpp /^ float A, B, C, D; \/\/ koeficijenti ranvine u kojoj lezi poligon$/;" m struct:Poligon BITS rgf6.cpp 237;" d file: BITSPERBYTE rgf6.cpp 236;" d file: C rgf6.cpp /^ float A, B, C, D; \/\/ koeficijenti ranvine u kojoj lezi poligon$/;" m struct:Poligon D rgf6.cpp /^ float A, B, C, D; \/\/ koeficijenti ranvine u kojoj lezi poligon$/;" m struct:Poligon Dintenzitet rgf6.cpp /^ int *Lx, *Lintenzitet, *Lz, *Dx, *Dintenzitet, *Dz, *Zbuf;$/;" m class:MyDraw6 Dx rgf6.cpp /^ int *Lx, *Lintenzitet, *Lz, *Dx, *Dintenzitet, *Dz, *Zbuf;$/;" m class:MyDraw6 Dz rgf6.cpp /^ int *Lx, *Lintenzitet, *Lz, *Dx, *Dintenzitet, *Dz, *Zbuf;$/;" m class:MyDraw6 INTBITS rgf6.cpp 238;" d file: ImT rgf6.cpp 13;" d file: Input rgf6.cpp /^void MyDraw6::Input(void)$/;" f class:MyDraw6 LPOB rgf6.cpp 12;" d file: Lintenzitet rgf6.cpp /^ int *Lx, *Lintenzitet, *Lz, *Dx, *Dintenzitet, *Dz, *Zbuf;$/;" m class:MyDraw6 Lx rgf6.cpp /^ int *Lx, *Lintenzitet, *Lz, *Dx, *Dintenzitet, *Dz, *Zbuf;$/;" m class:MyDraw6 Lz rgf6.cpp /^ int *Lx, *Lintenzitet, *Lz, *Dx, *Dintenzitet, *Dz, *Zbuf;$/;" m class:MyDraw6 MAXINT rgf6.cpp 240;" d file: MAXX rgf6.cpp 10;" d file: MAXY rgf6.cpp 11;" d file: MININT rgf6.cpp 239;" d file: MiscDraw rgf6.cpp /^MiscDraw::MiscDraw()$/;" f class:MiscDraw MiscDraw rgf6.cpp /^class MiscDraw : public MyDisplay$/;" c file: MyDisplay rgf6.cpp /^MyDisplay::MyDisplay(int _winx=0, int _winy=0, $/;" f class:MyDisplay MyDisplay rgf6.cpp /^class MyDisplay$/;" c file: MyDraw6 rgf6.cpp /^MyDraw6::MyDraw6()$/;" f class:MyDraw6 MyDraw6 rgf6.cpp /^class MyDraw6 : public MiscDraw$/;" c file: MyPoligon rgf6.cpp /^ Poligon MyPoligon[2]; \/\/ trazila su se dva poligona$/;" m class:MyDraw6 MyWait rgf6.cpp /^void MyDisplay::MyWait(void)$/;" f class:MyDisplay Poligon rgf6.cpp /^struct Poligon$/;" s file: Polje rgf6.cpp /^ Vrh *Polje; \/\/ polje vrhova poligona orijentirano u smjeru$/;" m struct:Poligon PopuniSpremnike rgf6.cpp /^void MyDraw6::PopuniSpremnike(Poligon *P)$/;" f class:MyDraw6 PopuniZbuf rgf6.cpp /^void MyDraw6::PopuniZbuf(void)$/;" f class:MyDraw6 Vrh rgf6.cpp /^struct Vrh$/;" s file: Zbuf rgf6.cpp /^ int *Lx, *Lintenzitet, *Lz, *Dx, *Dintenzitet, *Dz, *Zbuf;$/;" m class:MyDraw6 black rgf6.cpp /^ int darkcolor, lightcolor, black, white;$/;" m class:MiscDraw boja rgf6.cpp /^ boja; \/\/ boja 0-crvena 1-zelena 2-plava 3-siva$/;" m struct:Poligon bp rgf6.cpp /^ unsigned long wp, bp;$/;" m class:MyDisplay cmap rgf6.cpp /^ Colormap cmap;$/;" m class:MiscDraw colorcell rgf6.cpp /^ XColor xcolor, colorcell;$/;" m class:MiscDraw darkcolor rgf6.cpp /^ int darkcolor, lightcolor, black, white;$/;" m class:MiscDraw disp rgf6.cpp /^ Display *disp;$/;" m class:MyDisplay ev rgf6.cpp /^ XEvent ev;$/;" m class:MyDisplay gc rgf6.cpp /^ GC gc;$/;" m class:MyDisplay gcv rgf6.cpp /^ XGCValues gcv;$/;" m class:MyDisplay image rgf6.cpp /^ XImage *image;$/;" m class:MiscDraw intenzitet rgf6.cpp /^ intenzitet;$/;" m struct:Vrh lightcolor rgf6.cpp /^ int darkcolor, lightcolor, black, white;$/;" m class:MiscDraw main rgf6.cpp /^int main(void)$/;" f n rgf6.cpp /^ int n, \/\/ broj vrhova poligona$/;" m struct:Poligon screen rgf6.cpp /^ int winsx, winsy, screen;$/;" m class:MyDisplay translate rgf6.cpp /^ long translate[4]; \/* for converting colors *\/$/;" m class:MiscDraw white rgf6.cpp /^ int darkcolor, lightcolor, black, white;$/;" m class:MiscDraw win rgf6.cpp /^ Window win;$/;" m class:MyDisplay winsx rgf6.cpp /^ int winsx, winsy, screen;$/;" m class:MyDisplay winsy rgf6.cpp /^ int winsx, winsy, screen;$/;" m class:MyDisplay winx rgf6.cpp /^ int winx, winy;$/;" m class:MyDisplay winy rgf6.cpp /^ int winx, winy;$/;" m class:MyDisplay wp rgf6.cpp /^ unsigned long wp, bp;$/;" m class:MyDisplay x rgf6.cpp /^ int x, y, z, \/\/ koordinate u sustavu scene$/;" m struct:Vrh xcolor rgf6.cpp /^ XColor xcolor, colorcell;$/;" m class:MiscDraw xo rgf6.cpp /^ xo, yo, zo, \/\/ koordinate u sustavu oka$/;" m struct:Vrh xp rgf6.cpp /^ xp, yp, \/\/ koordinate prikaza$/;" m struct:Vrh y rgf6.cpp /^ int x, y, z, \/\/ koordinate u sustavu scene$/;" m struct:Vrh yo rgf6.cpp /^ xo, yo, zo, \/\/ koordinate u sustavu oka$/;" m struct:Vrh yp rgf6.cpp /^ xp, yp, \/\/ koordinate prikaza$/;" m struct:Vrh z rgf6.cpp /^ int x, y, z, \/\/ koordinate u sustavu scene$/;" m struct:Vrh zo rgf6.cpp /^ xo, yo, zo, \/\/ koordinate u sustavu oka$/;" m struct:Vrh ~MyDisplay rgf6.cpp /^MyDisplay::~MyDisplay()$/;" f class:MyDisplay